Tuesday, 26 November 2019

Stolen Artifact - Carmen Sandiego Strikes Again!


We got such a shock when we arrived at school this morning to see crime scene tape on the windows and door, and our classroom was trashed. Desks had been tipped over, books and unfix blocks were scattered everywhere and our art work had been dumped on the floor. 
Then, in our Drive, was a message from A.C.M.E. It seems the villainous Carmen Sandiego has stolen something from school and the detective agency need new recruits to help solve the crime. So today, we started our spy training. We need to complete a course that includes code breaking, memory training, target practice, laser beam avoidance, bomb squad training, evidence destroying and an agility course. Failure to pass will result in expulsion from Spy School and a possible short-term memory wipe.
We have put our fingerprints into the A.C.M.E computer data base system, made up our code names, talked about the Spy Code of Ethics (you can see these on our individual blogs) and passed the agility and stealth tests.
When we pass the training, we will be able to work out what has been stolen.
Here's the letter we received today:

Greetings Room 1

You have been invited to a Spy Training Camp (during class time) where you will sign up to be ‘Agents in Training’ and complete our initiation programme involving code cracking, fitness and stealth activities, disguises and Code Names. Then, The Chief (your teacher!) will assign you to a case. We will be chasing Carmen Sandiego, a criminal mastermind, across the globe.

The scenario so far...
A.C.M.E. Detective Agency has issued an all-points bulletin. Carmen Sandiego has turned rogue again and has escaped. She has made contact with her V.I.L.E. (the Villains' International League of Evil) henchpeople. They are on the loose and ready to spread more mayhem around the world!

A.C.M.E. Detective Agency requires more agents which is where Room 1 steps in.
Who is she? Our target! Carmen Sandiego, a criminal mastermind and the elusive nemesis of A.C.M.E.  Detective Agency. She is a former A.C.M.E. agent and ringleader of V.I.L.E. (Villains’ International League of Evil). Sandiego often stole rare works of art that were iconic to a particular locale, then meandered on a path through various cities and countries in order to throw the detectives off of her trail. Agents piece together clues related to those locations, thereby furthering our progress and learning in the process. Henchmen, by such names as “Ruth Less,” “Joy Ryder,” “Yul B. Sorry”, and “M. T. Pockets,” will be captured by detectives along the way, each of them leading us closer and closer to capturing Sandiego.

The Chief will drop clues that you will take home to research. The clues will lead Agents to locations all around the world. At each new destination, students will place a marker on their Google My Maps and are encouraged to write a ‘fun fact’ about the country, name it’s capital city, currency or official languages.

The chase is on!

Kind regards,

A.C.M.E. (no real names will EVER be revealed!)








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